NCERT MCQ Solutions for Class 4 English Santoor Chapter 9 Hekko of Unit 3 Fun with Games for new session 2025-26. Class 4 English MCQs covers the traditional game Hekko from Nagaland, including the meaning of Hekko (challenging the tiger) and its gameplay. It includes details such as team names Aami and Aakho, rules for playing and the significance of “Joko” for surrender. Vocabulary and grammar exercises reinforce homophones and past tense usage. These MCQs enhance comprehension, cultural awareness and reading skills.


Class 4 English MCQ Solutions
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Class 4 English Santoor Chapter 9 Hekko MCQ

Q1. What does the word ‘Hekko’ literally mean, according to the chapter?

[A]. Circle Game
[B]. Challenging the Tiger
[C]. Seven Stones
[D]. Man vs Animal

Q2. In the folk story mentioned, who are the two main characters involved in the disagreement?

[A]. Two tribes
[B]. Two strong players
[C]. The Monkey King and the villagers
[D]. Aami (The Man) and Aakho (The Tiger)

Q3. In which district of Nagaland is the game Hekko played?

[A]. Mokokchung
[B]. Dimapur
[C]. Mon
[D]. Kohima

Class 4 English Santoor Chapter 9 MCQs

Q4. How many players are there in each team in the game of Hekko?

[A]. 7
[B]. 9
[C]. 11
[D]. 15

Q5. How are the team names ‘Aami’ and ‘Aakho’ decided before the game?

[A]. The home team is always Aami
[B]. By a toss
[C]. Based on who is stronger
[D]. The first team to arrive is Aakho

Q6. What does the Aami team do inside the circle during the game?

[A]. Throw a ball at the Aakho team
[B]. Stack stones
[C]. Try to push the Aakho team members out
[D]. Stay within the circle by making a human chain

MCQs of Class 4 English Chapter 9 Hekko

Q7. What is the objective of the Aakho team members who enter the circle?

[A]. To say “Joko”
[B]. To catch the Aami players
[C]. To push the Aami players outside the circle
[D]. To form their own chain

Q8. What happens when an Aami player is pushed out of the circle?

[A]. They switch to the Aakho team
[B]. They are out and cannot enter again
[C]. Their team loses a point
[D]. They can re-enter immediately

Q9. What must an Aakho player say when caught by the Aami team to surrender?

[A]. Joko
[B]. Aakho
[C]. Aami
[D]. Hekko
Class 4 English Santoor Chapter 9 MCQ for Revision

Class 4 English Chapter 9 Hekko introduces students to a traditional game from Nagaland, where the words “Hek” mean challenge and “Ko” mean tiger. It begins with a folk story about humans and animals arguing about who is superior. This unique storyline grabs children’s attention and connects storytelling with gameplay. MCQs from this section like “What does Hekko mean?” or “What are the two teams called?” help learners recall key facts quickly. NCERT Solutions MCQs ensure that cultural learning is not forgotten, while testing reading comprehension. When students answer questions based on names, team rules and the game’s history, they also become more aware of India’s regional diversity. Thus, MCQs serve as an excellent tool for building both knowledge and pride in our folk traditions.

Q10. Which of these is NOT a condition mentioned for the game of Hekko to end?

[A]. The time runs out
[B]. All Aakho team members get caught
[C]. One team scores 10 points
[D]. All Aami team members are pushed out

Q11. What title is awarded to the fastest player of the Aami team?

[A]. Khozuba
[B]. Joko
[C]. Khotiba
[D]. Aami Champion

Q12. What title is awarded to the strongest player of the Aakho team?

[A]. Khozuba
[B]. Khotiba
[C]. Hekko Master
[D]. Aakho Champion
Class 4 English Chapter 9 MCQs for Grammar and Game

Class 4 English Santoor Chapter 9 also includes grammar practice through homophones (like their/there, write/right) and past tense verbs (like visited, jumped, enjoyed). MCQs make these topics fun to revise. For instance, “Which word completes the sentence: I sleep on a ____ at grandma’s house?” improves vocabulary and grammar in one step. The game rules of Hekko are clearly defined MCQs like “When does the Hekko game end?” or “What does ‘Joko’ mean?” test how well students remember steps and outcomes. These MCQs combine language learning with game logic, making lessons fun, meaningful and easier to evaluate. They support all-round growth by blending action, story and structure perfect for young learners.

Q13. Which pair of words are homophones (sound alike but have different meanings/spellings)?

[A]. Caught / Out
[B]. Player / Circle
[C]. Team / Game
[D]. Their / There

Q14. Which sentence uses the simple past tense correctly?

[A]. She is watching the game now.
[B]. I will decide the team tomorrow.
[C]. Humans and animals lived together.
[D]. They play Hekko yesterday.

Q15. Which word describes the sound a tiger makes?

[A]. Bleats
[B]. Coos
[C]. Neighs
[D]. Roars

What is the purpose of Class 3 English Santoor Chapter 9 MCQ?

The MCQs in Class 4 English Santoor Chapter 9 help students understand and remember the story and rules of the traditional Nagaland game Hekko. They reinforce important ideas like teamwork, cultural stories and sportsmanship. MCQs also test key facts such as the number of players, the meaning of “Joko” and the names of the teams. This format keeps learning short and fun. It allows children to recall details quickly, improving both their comprehension and memory of the lesson.

How do Class 4 English Chapter 9 MCQs support grammar and vocabulary development?

Class 4 English Santoor Chapter 9 includes exercises with homophones (e.g., write/right, caught/cot) and simple past tense verbs (e.g., jumped, enjoyed). MCQs built on these topics test whether children can understand and apply grammar rules in context. For example, questions like “Which word means to sleep on?” with options cot and caught help children understand word usage. These grammar-based MCQs make learning more practical and less stressful, especially for Class 3 students who are still mastering sentence formation.

Can Class 4 English Chapter 9 MCQs help build awareness of Indian culture?

Yes, definitely! Class 4 English Santoor Chapter 9 introduces students to Hekko, a traditional game played in Nagaland. MCQs can ask, “Where is the game Hekko played?” or “What does ‘Hekko’ mean?” These questions spark curiosity and help students learn about India’s rich and diverse heritage. When students answer such MCQs, they not only recall the text but also understand how games and stories connect to real-life cultures. This builds pride and awareness about India’s traditional games in a child-friendly way.